Fixed by using the dev branch, but still if somebody uses the master branch and latest versions of lime and openfl and then can't figure it out could lead to them just giving up on trying hxp.
zapparo
@zapparo
Posts made by zapparo
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RE: enabling the console breaks the build
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RE: enabling the console breaks the build
haxelib's list result:
actuate: [1.8.7]
box2d: [1.2.3]
HaxePunk: [4.0.1]
hxcpp: [3.4.188]
layout: [1.2.1]
lime-samples: [6.2.0]
lime: [6.3.1]
nme: [6.0.58]
openfl-samples: [6.0.0]
openfl: 8.1.0 [8.1.1]
uglifyjs: [0.0.6] -
enabling the console breaks the build
Hi, It's been a while since I've used hxp and now I am having a really weird problem when trying to enable the console with Console.enable() breaks the build.
Any ideas?
:0: 2018-05-18 21:44:51 AssetCache.hx: 52: INF: loading texture graphic
s/debug/console_logo.png into cache global
:0: 2018-05-18 21:44:51 Shader.hx: 104: INF: Shader #1 initialized
:0: 2018-05-18 21:44:51 AssetCache.hx: 52: INF: loading texture font/mo
nofonto.png into cache global
:0: 2018-05-18 21:44:51 AssetCache.hx: 52: INF: loading texture graphic
s/debug/button.png into cache global
:0: 2018-05-18 21:44:51 AssetCache.hx: 52: INF: loading texture graphic
s/debug/console_visible.png into cache global
:0: 2018-05-18 21:44:51 AssetCache.hx: 52: INF: loading texture graphic
s/debug/console_pause.png into cache global
:0: 2018-05-18 21:44:51 AssetCache.hx: 52: INF: loading texture graphic
s/debug/console_step.png into cache global
:0: 2018-05-18 21:44:51 AssetCache.hx: 52: INF: loading texture graphic
s/debug/console_drawcall_add.png into cache global
:0: 2018-05-18 21:44:51 AssetCache.hx: 52: INF: loading texture graphic
s/debug/console_drawcall_all.png into cache global
:0: 2018-05-18 21:44:51 Engine.hx: 257: DBG: ending scene: haxepunk.
Scene
:0: 2018-05-18 21:44:51 Engine.hx: 264: DBG: starting scene: MainSce
ne
:0: 2018-05-18 21:44:51 AssetCache.hx: 242: DBG: enabled asset cache Mai
nScene
:0: 2018-05-18 21:44:51 Shader.hx: 104: INF: Shader #2 initialized
:0: 2018-05-18 21:44:51 Shader.hx: 104: INF: Shader #3 initialized
Called from openfl.utils.Endian.Endian_Impl::$statics line 1
Called from ApplicationMain::main line 84
Called from ApplicationMain::create line 116
Called from lime.app.Application::exec line 269
Called from lime._backend.native.NativeApplication::exec line 160
Called from lime._backend.native.NativeApplication::handleRenderEvent line 453
Called from lime.app._Event_Void_Void::dispatch line 101
Called from openfl.display.Stage::addRenderer line 330
Called from openfl.display.Stage::render line 970
Called from openfl.display.OpenGLRenderer::__render line 752
Called from openfl.display.DisplayObjectContainer::__renderGL line 828
Called from openfl.display.DisplayObjectContainer::__renderGL line 828
Called from openfl.display.DisplayObjectContainer::__renderGL line 828
Called from openfl.display.OpenGLView::__renderGL line 208
Called from haxepunk._internal.FlashApp::onStage line 71
Called from haxepunk.Engine::onRender line 183
Called from haxepunk.graphics.hardware.HardwareRenderer::render line 135
Called from haxepunk.graphics.hardware.opengl.GLUtils::bindTexture line 11
Called from haxepunk.graphics.hardware.opengl.GLInternal::bindTexture line 16
Uncaught exception - Invalid field access : gl
AL lib: (EE) alc_cleanup: 1 device not closed