Danny Isaac gives us some new insight on some of the gameplay features in FIFA 23. Click "stream" for a larger view. After finishing FIFA 23 2004 and then comparing it to real FIFA, the development team felt that the biggest flaw in the game was that players took too long to control the ball when it came to them. The problem was that the movement of the ball was determining where the player went, rather than vice versa. To address this concern, the team has devised a "First Touch Control" system that basically allows you to move the ball in any direction you like the instant it arrives at your player's feet.
First touch control is achieved by tapping the right analog stick in the direction you wish to move the ball as it arrives. We had a chance to try out the new technique and found it to be both effective and intuitive. Not only do the new first touch animations look great but also they certainly go a long way toward ensuring that FIFA 23 2005 is the most realistic game in the series to date. Largely as a result of the first touch control, the entire match really seemed to move at a quicker pace. When we were relegated to the bench and had to watch other people playing, it has to be said that the experience wasn't unlike watching a regular match on TV.
After the on-the-field improvements, the career mode in FIFA 23 2005 looks to be the feature that's getting the most attention as far as improvements are concerned. This year's game will retain the "Football Fusion" functionality introduced last year, which allowed players to play with and manage the same team in both FIFA 23 2004 and Total Club Manager 2004, but it will also boast a quite in-depth career option in which you'll be responsible for hiring and maintaining your team's managerial and coaching staff as well as the squad itself. We weren't able to get into the career mode at today's event, unfortunately, but we look forward to bringing you more information on the game in the not-too-distant future.
The next game in EA Sports' popular FIFA series will be on hand at E3 2004. FIFA 23 2005 will include numerous improvements to the game, including a more-realistic control scheme, new crowd chants, and a new create-a-player option.
Last year's FIFA 23 game improved the series' level of realism by "detaching" the ball from the player (that is, in previous games, the ball would magically stick to whichever player was controlling it until that player passed the ball or was tackled). The new game will add even more realism to this control setup by featuring individual collision zones on each player's body to account for headers, knee kicks, and chest balls.
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